Completely Remove Radiant
Moderator: Moderators
- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
Completely Remove Radiant
How do you completely remove radiant, or reset the preferences without opening the program?
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Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
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- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
Thank you for your help. Edidting the .ini file has given me a printable list of commands for radient and that is superb. However I really need to set the .map that radient tries to open on startup.
I did a quick texture job of the whole map by selecting everything. Not a good idea I know but I wanted to see what the walls looked like in an other texture besides caulk.
I then saved as..."trial", compiled it (tons of issues), and got "no map found" in mohaa. Grrrr
So I went back to radient .....bzzt crssk...#@$%$#%...crash...ahh shit.
And now here I am now my proverbial in my hand looking at the Microsoft program shutdown screen we all love so much.
With all of that said I must now tell you that this .map is the Ea Omaha map decompiled, torn down and rebuilt minus the detailed items. I have a long list of duplicate plane issues to work out, and I am pretty sure the worldspawn, script and other details were screwed up in the decompile as well.
I hated to have to build Omaha this way, because minus the time involved it is pretty much tracing over someone's artwork. I really respect the difficulty involved with making a project from scratch, as my own originall .map is coming along at a snails pace.
But the game seems to be falling in popularity and I belive tweaking is the best way to keep it alive.
I did a quick texture job of the whole map by selecting everything. Not a good idea I know but I wanted to see what the walls looked like in an other texture besides caulk.
I then saved as..."trial", compiled it (tons of issues), and got "no map found" in mohaa. Grrrr
So I went back to radient .....bzzt crssk...#@$%$#%...crash...ahh shit.
And now here I am now my proverbial in my hand looking at the Microsoft program shutdown screen we all love so much.
With all of that said I must now tell you that this .map is the Ea Omaha map decompiled, torn down and rebuilt minus the detailed items. I have a long list of duplicate plane issues to work out, and I am pretty sure the worldspawn, script and other details were screwed up in the decompile as well.
I hated to have to build Omaha this way, because minus the time involved it is pretty much tracing over someone's artwork. I really respect the difficulty involved with making a project from scratch, as my own originall .map is coming along at a snails pace.
But the game seems to be falling in popularity and I belive tweaking is the best way to keep it alive.

