!Tutorial on how to make your own Triggers/Waypoints/Light..

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Yarik
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!Tutorial on how to make your own Triggers/Waypoints/Light..

Post by Yarik »

!Tutorial on how to make your own Triggers/Waypoints/Lights/Player spawns in Radiant coming up shortly.

You will be able to make new player spawns, new lights, new triggers, new waypoints, new barrels, boxes,Functions.
Basically when you right click and add something in Radiant. I will teach you how to make your own and make them do what you want.

Something like these
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Or as you see in this picture.
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Skype: Yarik_usa
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tltrude
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Nice

Post by tltrude »

Sounds nice! One thing You might try is "classname func_explodeobject" which I found in an Elite Force 2 map file (came with the EF2 editor download--GDK radiant). It seems to work in Mohaa, although I do not have the .cpp file for it.
Tom Trude,

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Alcoholic
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Post by Alcoholic »

What's that entity do?
Yarik
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Post by Yarik »

tltrude Im not sure how to bring in foreign objects into the game. But I will try and teach people how to modify existing onz and add new operations to them.
Skype: Yarik_usa
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Bjarne BZR
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Post by Bjarne BZR »

Adding new behaviour? Wicked man! Give us the tuts! Yesterday! ;)
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