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!Tutorial on how to make your own Triggers/Waypoints/Light..

Posted: Thu Sep 04, 2003 5:12 pm
by Yarik
!Tutorial on how to make your own Triggers/Waypoints/Lights/Player spawns in Radiant coming up shortly.

You will be able to make new player spawns, new lights, new triggers, new waypoints, new barrels, boxes,Functions.
Basically when you right click and add something in Radiant. I will teach you how to make your own and make them do what you want.

Something like these
Image
Or as you see in this picture.
Image

Nice

Posted: Fri Sep 05, 2003 12:13 am
by tltrude
Sounds nice! One thing You might try is "classname func_explodeobject" which I found in an Elite Force 2 map file (came with the EF2 editor download--GDK radiant). It seems to work in Mohaa, although I do not have the .cpp file for it.

Posted: Fri Sep 05, 2003 2:37 am
by Alcoholic
What's that entity do?

Posted: Fri Sep 05, 2003 3:51 pm
by Yarik
tltrude Im not sure how to bring in foreign objects into the game. But I will try and teach people how to modify existing onz and add new operations to them.

Posted: Fri Sep 05, 2003 9:48 pm
by Bjarne BZR
Adding new behaviour? Wicked man! Give us the tuts! Yesterday! ;)