I dont know that looks as if it was directly from the original shader.
Here is an example of a pulse i used for a custom skin i did:
Code: Select all
fett_helmet
{
qer_editorimage textures/random/fett_helmet.tga
{
map textures/random/fett_helmet.tga
rgbGen lightingSpherical
}
{ // pulsating layer
map textures/random/fett_helmet_pulse.tga
blendFunc GL_SRC_ALPHA GL_ONE
rgbGen wave sin 0.25 0.25 0 0.75
alphaGen distFade 1024 512
}
}
In this skin the eyes and the temples pulse from light to dark.
Only slight difference but that is due to the fact that you didnt put a base texture underneath the pulse texture. But if you are going for the glowing red look all on its own i am not sure.
maybe try this:
Code: Select all
vemork/pulsating
{
qer_editorimage textures/vemork/pulse_editor.tga
{
map textures/vemork/pulse_editor.tga
rgbGen lightingSpherical
}
{
map textures/vemork/pulse.tga
blendFunc GL_SRC_ALPHA GL_ONE
rgbGen wave sin 0.25 0.25 0 0.75
alphaGen distFade 1024 512
}
}
Also double check shaders, spelling, and folders.
I have made those errors many times while trying to create custom textures.
Hope this helps somehow.