Farplane White-out Question...
Posted: Fri Sep 05, 2003 2:18 pm
I realise this question has been asked a thousand times before..I think I just spent 2 hours reading through all the threads after a large search response
Here is the question. In my script I added the farplane information, only in the script (no map additions) which looks like this:
The results were god awful...I wanted a slight distance haze...I received a slight haze but 90% of my textures turned white until you were within just a few units of them. It was horrible!!
Is there a combination of procedures in both the map AND the script to prevent this whiting out of textures?
I found a thread by jv_map and tltrude (yes, I read all the way back to 2002) which explains it like this:
Anyone help narrow down the option available based upon my scenario/problem?
Thanks.
Here is the question. In my script I added the farplane information, only in the script (no map additions) which looks like this:
Code: Select all
$world farplane 8000
$world farplane_color (.333 .333 .329)
Is there a combination of procedures in both the map AND the script to prevent this whiting out of textures?
I found a thread by jv_map and tltrude (yes, I read all the way back to 2002) which explains it like this:
Do I have to add this information in my map to all skybox elements (including my tree line); am I just fine with the script, ot both, or.....hell, I'm confused. There are so many different ways of accomplishing the same thing and the forums have them all.The fog is called "farplane" and you set the distance and color in worldspawn.
1. Select one of your skybox brushes.
2. Hit key N.
3. In the "Key:" box type farplane.
4. In the "Value:" box type in the longest distance (in units) found on your map. Example: 8000.
5. Hit enter.
6. Now type farplane_color in the key box.
7. In the value box type three numbers for the color. Example: 0.7 0.7 0.55 .
8. Hit enter and key N again on the keyboard.
9. Save your map.
Anyone help narrow down the option available based upon my scenario/problem?
Thanks.