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A couple quick questions
Posted: Fri Nov 01, 2002 6:05 pm
by [KreatoR]
1) How do you bring up the entity properties?
2) In halflife mapping, its OK to have a brush-based entity stick halfway into a regular world brush (because entities wont break up a brush). Does this also apply to MOH mapping?
3) Same goes with manipulating brushes... in halflife, to manipulate a brush, you usually want to use vertex manipulation, because clipping can mess stuff up. Is this true in MOH mapping?
4) Whats the difference between vertex manipulation (push v) and edge manipulation (push e).? I dont see much of a difference.
THNX A LOT!

Posted: Fri Nov 01, 2002 6:40 pm
by Surgeon
(1) Select the entity and hit n
(2) As far as I know its the same - though i'm not 100% sure
(3) Only thing that really messes up brushes is CSG - You just have to be a bit careful with clipping more than 1 face at once
(4) There is a reason for using both - just can't remember it off the top of my head

Posted: Fri Nov 01, 2002 8:12 pm
by Guest
Surgeon wrote:(2) As far as I know its the same - though i'm not 100% sure
Well, how do you do it? do you just stick it halfway in, or cut it to fit, like a puzzle piece?
(3) Only thing that really messes up brushes is CSG - You just have to be a bit careful with clipping more than 1 face at once
by saying "CSG" do you mean CSG subtract? if not what do you mean?
a couple more
5) Ive learned that there are rspeeds(w-poly) and fps, but in halflife there was e-poly (the amount of entitys you use). Is there e-poly in MOH? Any limit to entity use?
6) where is the line between "good fps" and "bad fps", what #?
Posted: Fri Nov 01, 2002 8:46 pm
by jv_map
3. Use clipper in most cases. Preferrable only use vertex manipulation on triangular brushes or you'll get diagonal face splits and risk duplicate planes.
4. Edge manipulation always manipulates two vertices. This is safer to do than vertex manipulation. Use edge manipulation on four sided brushes rather than vertex editing. Though clipper is usually best.
5. Erm. Don't know.
6. Depends on your system. Some original MoHAA maps hit 30000 triangles and mtex counts of 20, others have less detail. There's not really a clear line between good and bad framerates.
Posted: Mon Nov 04, 2002 1:17 am
by Guest
WHY when move around sometimes in 3D, the textures get all messed up?
Where ever I click while holding control (to move up and down) that texture will change... its REAAALLY annoying, is there a way to prevent this?
Posted: Mon Nov 04, 2002 4:26 am
by [KreatoR]
by the way... that post by "guest" was me, the original poster of this thread
Posted: Mon Nov 04, 2002 6:33 am
by kalahad
hey
Go in the 'textures' menu. then go in 'texture Lock' and you'll be able to lock the textures in movement and rotation...
Posted: Mon Nov 04, 2002 4:13 pm
by jv_map
Move up and down with 'd' and 'c'