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Texture Question
Posted: Mon Sep 08, 2003 3:35 am
by GI Morpheus
I have noticed some textures like windows have additional files with a *.fcm or *.dds extension. They are some sort of compiled object files (i.e. I can't read them). Does anyone know what these files are, how do I use/abuse/change them? None of my paint programs will touch them (Photoshop/Paint Shop Pro).
Posted: Mon Sep 08, 2003 6:46 am
by Random
Please do a search either here or on the web for a .dds plugin and you will find what you are looking for.
Ah heck here is a link for you:
.dds plugin thread
Hope this helps
Random
File Formats
Posted: Tue Sep 16, 2003 10:47 pm
by GI Morpheus
Actually I did find a Photoshop Plug-in for the .dds format (still haven't found out what it's native to, or why it's used instead of .jpg or .tga).
The .fcm format is like a diff file that's distributed instead of the entire file (from what I've been able to read).
I've decided that I really don't need either one. I'll just stick to the standard .jpg or .tga files.