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Breakable Glass Doors

Posted: Mon Sep 08, 2003 3:42 am
by GI Morpheus
I'm trying to make functional doors with glass windows that you can shoot through/shoot out, but I'm not having much luck. I've got the alpha channel working fine, and you can see through them, I also gave them a glass surface param, but how can you make a brush a "func_rotatingdoor" and a "func_window" at the same time? Or can I bind a window to a door in such a way that would allow the window (both broken and unbroken) to revolve with the door?

Posted: Mon Sep 08, 2003 5:26 am
by bdbodger
You could try $mywidow bind $mydoor. You may need to bind the broken winow to the door as well .

Exploder

Posted: Tue Sep 09, 2003 4:01 am
by tltrude
I have never been able to get that to work, but you might try making the door a script_object exploder. making the exploder, and the explodersmashed, rotate would have to be done in the script.

I do have a few exploding doors made (partly) of func_crate in this tutorial map.

http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

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