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opening doors from far away

Posted: Wed Sep 10, 2003 7:52 pm
by Triicky
alright guys, finally i sorted out my complier, so let the mapping begin.

I just wanted to know if there is a way of making doors open instead of pressing the use key? and also does anyone know any like traps i can do?

Tricky

remote door

Posted: Wed Sep 10, 2003 8:13 pm
by tltrude
Give the door a targetname (key N) like "door1" and set the checkboxes for "targeted". Then make a trigger_multiple and set the following key/value for it.

Key: target
Value: door1

A red line should show up between the trigger and the door. The door will open when a player walks into the trigger.

You waill have to say what type trap you want.

NOTE: This post was edited because of what Guitarfan said below (thanks Guitarfan, I missed that).

Posted: Wed Sep 10, 2003 8:17 pm
by Guitarfan
he didn't want to use a use key so you can make that trigger use a trigger multiple.

Posted: Wed Sep 10, 2003 8:59 pm
by Random
also i believe there is an option to have the doors open automatically in the entity window.

Posted: Wed Sep 10, 2003 9:13 pm
by Guitarfan
yeah there is, if players come nearby the door opens if you use it, but if you use a targeted door with trigger multiple you can make it that it opens from a different point (further away etc.)

Posted: Wed Sep 10, 2003 9:45 pm
by Triicky
cheers,

the traps i want are like trap doors, explosive rooms, things that are uninspected in moh :)

trap

Posted: Wed Sep 10, 2003 10:24 pm
by tltrude
It is still a little vague, but you can make any brush into a script_object and set the NOT_SOLID flag for it (key N). Then a player can fall though it into a pit of spikes or whatever.

Posted: Wed Sep 10, 2003 11:23 pm
by Guitarfan
yep, and you can make it that you can only open a door from one side (make the door targeted only and place the trigger use at one side of the door) so that someone is locked inside if the door close. you can also make invinsible ladders if you want or moving platforms etc.

kill

Posted: Thu Sep 11, 2003 9:39 am
by tltrude
I think he means "Kill players", not trap them in a room they can't get out of. Now if you want to see a good trap, look at this screenshot! Fire shoots out and kills the player when he breaks that window, ha ha.

Image

Posted: Thu Sep 11, 2003 6:02 pm
by Triicky
hey cool screeny whats that texture? on the floor and walls??

tricky

concrete

Posted: Sat Sep 13, 2003 1:32 am
by tltrude
That texture is, "wh_algierset_conc1" found in "Algiers". The blue window glass texture is one I made.