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Gravity, trigger, and local message
Posted: Wed Sep 10, 2003 9:00 pm
by IvanTheTerrible
Is it possible to adjust the gravity for a player while they are in a defined trigger area, and then readjust in back to original after the player has left the trigger area? Also, how would one go about sending a message to only the local player entering the trigger area?
Trigger push
Posted: Wed Sep 10, 2003 10:01 pm
by tltrude
There is a trigger_push that can be adjusted for how hard it pushes the player. A target entity can be used with it. So, if you use a script_origin and target it with the trigger, the player will try to fly to that spot.
There is a trigger_push like that in this tutorial map--in the player cannon.
http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

Posted: Wed Sep 10, 2003 11:25 pm
by Guitarfan
wow cool

, i have that map, but I never knew you could get in the canon

Posted: Wed Sep 17, 2003 1:57 am
by Whatever You Say I Am
Whats that map name? Where can I DL it from?
Thanks.
Posted: Wed Sep 17, 2003 2:13 am
by Sonsai
The link is in his post...
Posted: Wed Sep 17, 2003 2:44 am
by Whatever You Say I Am
Thats only the script, isnt it? I want the map.
zip
Posted: Wed Sep 17, 2003 8:39 pm
by tltrude
The zip includes the .map file, a playable pk3, and a text version of the script. Everyone is welcome to copy and use anything they like from the map.

Posted: Wed Sep 17, 2003 10:05 pm
by Whatever You Say I Am
Thanks, I thought that was only the script.