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Map won't load
Posted: Thu Sep 11, 2003 1:49 pm
by Asterix
I was wondering if any one of you could check out my map and see why it won't load. The .map file is located on the following site:
http://3d-portfolio.50megs.com
The compile time is like 5 hours so I apologize in advance
I also was wondering if you could help me with the ground texture. It looks very cheezy becuse it is tiling... I played with the surface properties adjusting the scale but was not able to fix it...
Thanks
Posted: Thu Sep 11, 2003 2:02 pm
by smartaiguy
Is it not loading in the game? If its not check the console for any error messages and let me know.
Posted: Thu Sep 11, 2003 2:53 pm
by panTera
(edit: okay, I see you've found the problem

)
Posted: Thu Sep 11, 2003 2:54 pm
by Asterix
It seems to work when I had info->player start point inserted. However, since the map is for multiplayer purposes, I only have 3 allied and 3 axis
spawn points...
How do you check the conlose? I use mbuilder...
Posted: Thu Sep 11, 2003 3:06 pm
by Asterix
So the main question is:
Do we need info->player start point in the multiplayer deathmatch map and why?
Posted: Thu Sep 11, 2003 3:08 pm
by panTera
the 'info->player start point' is where you'll start in spectator mode
Posted: Thu Sep 11, 2003 7:09 pm
by Asterix
Is it a mandatory part of the map? In other words will a multiplayer deathmatch map work without it?
Posted: Thu Sep 11, 2003 8:12 pm
by General Death
Yes it will

Posted: Thu Sep 11, 2003 9:20 pm
by Daniel Radcliffe
You sure?
I though you HAD to have the yellow start point in any map, no matter what type of map it is.
Posted: Thu Sep 11, 2003 9:22 pm
by Asterix
If you guys wanna quickly look at my 1st attempt at mapping I would really appreciate it. As of now, I do not have the info->player start point in the map.
Here is the URL for the .map file...
http://3d-portfolio.50megs.com
The map is huge

Posted: Thu Sep 11, 2003 9:59 pm
by General_DisArray
for future testing of your map, just in case it crashes or some wierd errors in your map, before you get into your map. type in logfile 2 in the console. then enter your map.
it will save all the console messages in a neat little file called "qconsole.log"
it will list everything that went on while loading and playing your map.
Posted: Thu Sep 11, 2003 10:29 pm
by General_DisArray
you are right, that map is huge.
first of all on the spawn points, if you plan on playing deathmatch games with your map you must add "deathmatch" spawn points. they are not dependent on sides(axis/allie) anyone can and will use them when spawning.
if you plan on having anything other than DM use the spawn points that state what side to start on (ie. axis and allie). i usually add the start spawn point for a good measure. just try the logfile and it will tell you the errors.
btw, on your map. check your skybox. i saw that the top sky box brush was doubled up, you only need one. and the south sky box was the same way. there were 2 of them inside one another on both the top and south side.
i liked your terrain. must have taken you a while to do.
i have deleted your .map file after i looked at it, so don't worry i won't copy anything.
Gen_Dis
Posted: Sat Sep 13, 2003 1:31 am
by Asterix
Thanks - I will give it a try tonight