Trigger question
Posted: Fri Sep 12, 2003 3:43 pm
I made two rooms and a hall connecting them. I put 2 enemys in one room and the player start in the other room. I didn' write any script execpt to give my player weapons. I'm trying to see what you can do just by putting information in the enity windows (N key & I key) I made 2 waypoint paths for the enemy to follow. One path for one enemy and one path for the other. Then I made 2 triggers_multiple one for each enemy. I wanted to see If I could trigger one enemy at a time to enter the room my player start is in. Now when I start the game I walk through each trigger and wait in the room where the player start is. The enemy does not come in the room. But if I walk through the triggers and then walk 1/3 the way down the hall way. The enemys will follow their paths and walk into the room where the player stat is like the're suppost to. I thought the second I walked through triggers the enemys would walk their path. But they won't . Only when I walk through the triggers and walk 1/3 down the hall is when they will walk their path into the room with the player start. Why does it work this way?
Also once the two enemys get to the end of their path is there a way that you can make the 2 enemys face each other without scripting?
Also once the two enemys get to the end of their path is there a way that you can make the 2 enemys face each other without scripting?