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Model Exporter

Posted: Wed Nov 06, 2002 6:07 pm
by kdja
The 1st public release of Scorpios Model exporter is available Mohaa Skb Exporter ver 1.21b

Download Milkshape here


Instructions
1.Unzip 2 files from the archive place into Milkshape Directory ie:
If you do a normal Install of MIlkshape the Dir will be
C:\Program Files\MilkShape 3D 1.6.4 open that folder and place the SKC and DLL file into it.

2.Open Milkshape and open your model ,In the Export Menu will be an option to export to Mohaa SKB ,export the Model to SKB.


3.Enter the path to MOHAA.exe and hit Export and the following will appear in a DIR created by the plugin in Mohaa/Main/Models/Milkshape (this is a default path so all Models will have a universal path name).
1 TIK file
1 Shader file (if textured)
Textures
1 Skb file
1 SKC file

4.Open MohRadient and right click int he 2d box and you will an option called Milkshape click it and your newly exported Model will appear in the menu.

Easy as pie.

Need help post
here

need tutorials post here

Now why are u still reading this when u should be making models :)

Kdja

Posted: Wed Nov 06, 2002 11:41 pm
by : )
Nice work scorpio! 8)

Posted: Thu Nov 07, 2002 2:55 pm
by kdja
surge can you edit my post and copy it with the HTML tags the kinks to the help threads and milkshape aint showing on your frontpage.
Cos ya just copied my post ..LOL
Yah lazy scottish git...heheh just hit Edit my post and the HTML tags will be in it

Thx

kdjha

Posted: Fri Nov 15, 2002 3:19 am
by mohaa_rox
How do you export skc? What is skc? Can we use the skc for making new weapons? For example making animations like reloading?

Posted: Sat Nov 16, 2002 4:09 pm
by UBER_SOLDAT
.skc is the animations, and i dont think they work yet. when you export a model, it makes an modelnameidle.skc, which is static, so it cant move. you can make weapons with it, aslong as theres no reload anims. the gun will shake and stuff when you fire tho.