Page 1 of 1

obj_rescue screenshots

Posted: Sat Sep 20, 2003 11:47 am
by bdbodger
Just posting some screen shots of my map called the rescue at least for now . The allies and the axis have each captured 3 prisoners you must rescue your teams prisoners and keep the enemy prisoners in your prision to win . Some special things in the map : Use the use key to capture prisoners or to lead friendly dogs . Map uses a modified scout mod that allows you to direct the flak guns if you are in the observation tower or if you have the walkie talkie you can call in an air strike as well as the standard scout mod lighting up of players . I have add a couple of player usable vehicles a jeep and a tank it uses a script I wrote that also can be used to spawn them into stock mohaa maps . This does have one drawback the game freezes for a few seconds when the tank dies but should not stop the game or crash it . It is easy to remove if you have problems with it by removeing the lines in the script that spawn the vehicles . Any way that being said here are the pics

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

I hope they arn't too dark

Posted: Sat Sep 20, 2003 12:10 pm
by Hunter
The dog thing sounds great, and the pics look very nice

Posted: Sat Sep 20, 2003 1:50 pm
by Arro
Dogs rule dude. I hope they don't dissapoint me.

Posted: Sat Sep 20, 2003 7:05 pm
by Clackinizer
Wow! I am really impressed. Excellent Work! :D

Posted: Sun Sep 21, 2003 10:47 am
by joery
Keep up the good work! :wink:

Posted: Sun Sep 21, 2003 2:01 pm
by mohaa_rox
sounds cool, hard to script???

Posted: Sun Sep 21, 2003 3:38 pm
by bdbodger
The script wasn't too bad I used some of the scripting from the global friendly.scr just to make the prisoners follow some of the scripting from the global/spotlight.scr to remove the ai's and mgs no damge but they work like normal spotlights . I had to mod the dogs because they don't usually respond to the runto command and of course add the avatars . I modded the prisoners to add avatars . The rest wasn't too bad I didn't have to change the scout mod much just presearve the spot that the binoluar hits to use in the airraid and flakk aiming . should be ready in a day or two for final complie and I still have to make a load screen .

Posted: Mon Sep 22, 2003 3:57 pm
by Jb
Did you post a link or was that just SS's?

Posted: Mon Oct 20, 2003 11:04 pm
by falcon64z8
can't wait :)

Posted: Tue Oct 21, 2003 12:06 am
by Sonsai
Clackinizer wrote:Wow! I am really impressed. Excellent Work! :D
liar! cease him to the jail!

anywhoo.. looks very nice :D

Posted: Tue Oct 21, 2003 12:47 am
by small_sumo
Hmmm very interesting in deed, I am very curious about this level, it promises so much.
Looks good too.

Well done.

:D

Posted: Wed Oct 22, 2003 3:40 pm
by Triicky
yo whens this map out? needs some playing!

Posted: Thu Oct 23, 2003 3:09 am
by bdbodger