[grb]Hey guys, I been really busy since the start of September... Its back to school time ( NOOOOO! ) and yes, I did pop in here and see whats going on...
As for the map, the whole map was supposed to be a 'team' thing... I wouldn't exactly want the player to climb over the wall, I was thinking they would just run up to one of their guys and jump on his hand and then jump over the wall, and yeah...
I currently don't have any plans for fixing this map. I'm slowly but surely drifting away from the MOH universe, no matter how many times I add the line "$Alcoholic tether MOHWORLD" in my scripts...
That whole last sequence sorta goes like that, but everybody except the medic is supposed to go over, and then you all kill everyone, then you go in the house and you see 3 allied forces (not american) held at gunpoint, then you have to rescue them in time, sort of like how you rescue scientists in House of the Dead... but if you don't save them you fail.

After that theres some conversation, and they say they were gonna take a tiger tank, but they need 2 more guys to help operate it, so the captain and the medic go in with the 3 guys and operate the tank, and you ride on back with the private and the sniper (I might have left someone out LOL) and then the story progresses, etc etc... The map was nowhere NEAR finished... I wanted to make a huge, long sp map that also gave good fps...
So basically, its not very likely that I'm gonna finish/fixup this map, but if you send me your email ill send you the .map file and anything else you deem necessary.

[/grb]
grb: don't take my joke seriously.

(does he come here anymore?)