I have custom textures in my own folder in mohaa textures folder. When I go to slect it in radient it crashes. I checked for any gremlins in the custom folder and all the files look fine tga's jpg's all sized correctly.
As well as that my cylider dialoge doesnt work or it will crash radient as well.
As far as i know, the only thing u must not do is to save ur jpeg file in CMYK but in RGB (Targa Files are always in RGB, Jpeg can be either).
If u wanted to use transparency and add an alphachannel, you would have to choose the (bigger) Targa format, because Jpegs can't hold an alphachannel.
And something u might know already: Always call the texture *.tga in the shader, whether it is a Targa file or a Jpeg file. So, u might have a texture named mytexture.jpg in ur main/textures/mytextures folder, but it would nevertheless be called mytexture.tga in the shader.
In Photoshop, which you might not use of cource but stil, you can save a JPeg with different settings. The one that is sure to work is Baseline ('standard'). Progressive doesn't work.
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