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radient crashes when i select textures myfolder
Posted: Thu Sep 25, 2003 7:31 am
by small_sumo
I have custom textures in my own folder in mohaa textures folder. When I go to slect it in radient it crashes. I checked for any gremlins in the custom folder and all the files look fine tga's jpg's all sized correctly.
As well as that my cylider dialoge doesnt work or it will crash radient as well.
any help please.

Posted: Thu Sep 25, 2003 7:51 am
by wacko
Your custom textures in main/textures/mytextures
There's a shader for them, named and located main/scripts/mytextures.shader
A typo in the shader? Maybe, give us the content of it...
Posted: Thu Sep 25, 2003 8:57 am
by small_sumo
Sorry guys but for some reason 4 of my pics had to be changed to tga to stop it from crashing.
Sheeesh.

Posted: Thu Sep 25, 2003 9:18 am
by rOger
MOH can't handle every type of JPG file as I'm sure you know. Might be that there is some similar problem with Radiant.
Posted: Fri Sep 26, 2003 1:30 am
by small_sumo
Do you know what to specify in a jpg to make sure its compliant, I much prefer them for the size over tga.
Thanks.
Posted: Fri Sep 26, 2003 5:31 am
by wacko
As far as i know, the only thing u must not do is to save ur jpeg file in CMYK but in RGB (Targa Files are always in RGB, Jpeg can be either).
If u wanted to use transparency and add an alphachannel, you would have to choose the (bigger) Targa format, because Jpegs can't hold an alphachannel.
And something u might know already: Always call the texture *.tga in the shader, whether it is a Targa file or a Jpeg file. So, u might have a texture named mytexture.jpg in ur main/textures/mytextures folder, but it would nevertheless be called mytexture.tga in the shader.
Posted: Fri Sep 26, 2003 7:16 am
by rOger
In Photoshop, which you might not use of cource but stil, you can save a JPeg with different settings. The one that is sure to work is Baseline ('standard'). Progressive doesn't work.
Posted: Sun Sep 28, 2003 2:07 pm
by small_sumo
Thanks for the tips guys.