If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Sat Sep 27, 2003 9:54 pm
SInce BreakThrough Has a lot more Textures than Spearhead and aa, There must be a Level Editor Somewhere rite?
bdbodger
Moderator
Posts: 2596 Joined: Tue Feb 25, 2003 7:34 am
Location: canada
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by bdbodger » Sun Sep 28, 2003 2:30 am
use the mohradiant that came with the SDK and set the mod directory to maintt in the prodject settings
BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Sun Sep 28, 2003 3:07 am
what?huh
Daniel Radcliffe
Second Lieutenant
Posts: 168 Joined: Fri May 30, 2003 9:49 am
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by Daniel Radcliffe » Sun Sep 28, 2003 8:08 am
He said use SDK and point radiant to the "maintt" folder and not the "mainta" or "main" folders
As radiant takes all the textures from the folders, it dosnt store them.
Slyk
Lieutenant Colonel
Posts: 361 Joined: Sun Jul 14, 2002 12:42 am
Location: Elizabethtown, PA
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by Slyk » Sun Sep 28, 2003 9:00 pm
And if you're going to use those textures, be sure to include them in a custom directory in your pk3 or anyone downloading the new map will not have them if they didn't waste their $$$ on that crap BT... and did you all know that IF you load a SH map through BT, you don't get ANY of the SH textures???? NOW THAT IS LAZY ASS EA DEVOLOPMENT.
Butch
Lieutenant Colonel
Posts: 398 Joined: Fri Jan 24, 2003 11:30 am
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by Butch » Mon Sep 29, 2003 3:52 pm
just copied and renamed the breakthrough pk3s and put them in 'main'.
PFC.Butch
B Company, 2nd Ranger Battalion
US Army
BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Tue Sep 30, 2003 2:14 am
too hard, this sux.