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BreakThrough SdK? Radient? ??
Posted: Sat Sep 27, 2003 9:54 pm
by BiG_HeaD
SInce BreakThrough Has a lot more Textures than Spearhead and aa, There must be a Level Editor Somewhere rite?
Posted: Sun Sep 28, 2003 2:30 am
by bdbodger
use the mohradiant that came with the SDK and set the mod directory to maintt in the prodject settings
Posted: Sun Sep 28, 2003 3:07 am
by BiG_HeaD
what?huh

Posted: Sun Sep 28, 2003 8:08 am
by Daniel Radcliffe
He said use SDK and point radiant to the "maintt" folder and not the "mainta" or "main" folders
As radiant takes all the textures from the folders, it dosnt store them.
Posted: Sun Sep 28, 2003 9:00 pm
by Slyk
And if you're going to use those textures, be sure to include them in a custom directory in your pk3 or anyone downloading the new map will not have them if they didn't waste their $$$ on that crap BT... and did you all know that IF you load a SH map through BT, you don't get ANY of the SH textures???? NOW THAT IS LAZY ASS EA DEVOLOPMENT.
Posted: Mon Sep 29, 2003 3:52 pm
by Butch
just copied and renamed the breakthrough pk3s and put them in 'main'.
Posted: Tue Sep 30, 2003 2:14 am
by BiG_HeaD
too hard, this sux.