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Can you change a bombs arm/disarm and countdown times?

Posted: Tue Nov 12, 2002 5:11 am
by cRazY H0rs3
I am using this to set the bombs:

$some_bomb thread global/obj_dm.scr::bomb_thinker

Posted: Tue Nov 12, 2002 7:58 am
by jv_map
Copy this stuff into your script and remove the line you had before.

Code: Select all

	level.bomb_set = 0
	level.bomb_defuse_time = 60 //tenths of a second
	level.bomb_set_time = 50  //tenths of a second
	level.bomb_tick_time = 45  //seconds (was 60 seconds, then 30 seconds)
	level.bomb_explosion_radius = 1054  //quake units
	level.bomb_use_distance = 128 //quake units
	level.bomb_damage = 200
	level.bombusefov = 30

	level.subtitleX = 100
	level.subtitleY = 50

	self.target.collisionent = self.target.target
	self.target notsolid
	$some_bomb thread global/obj_dm.scr::bomb_waittill_set
Set level.bomb_defuse_time and level.bomb_set_time to anything you want.

Posted: Tue Nov 12, 2002 5:59 pm
by Guest
Thanks for the fast reply and useful tip!