maybe its a scripting problem, but who knows:
i added some speakers with custom and stock sounds to my map. all working fine in MOH, but if i strt the map in spearhead, most sounds are missing, except two customsounds and the (stock) main-atmo.
sounds are defined in the main script with aliascache:
local.master=spawn master
eg: local.master aliascache "xxx" path variables etc....
speakers are randomspeakers and "script_objects" with dummy-model and targetname
where ist the problem with sound in SH or is there a way doing sound in another way.
thx,
dr.zoidberg
Sound-compatiblity between MOH and SH
Moderator: Moderators
Sound-compatiblity between MOH and SH
=SpVggZckWn= www.geheimlabor.de
no, u can attach any sound defined via aliascache to the randomspeaker entity. no targetname required, just use the entity menui in radiant...bdbodger wrote: Doesn't the random speaker just make random german dialog taunts ?
i try the mainta stuff, but would be hard to include that into one pk3 file.....
zoid
=SpVggZckWn= www.geheimlabor.de