Sound-compatiblity between MOH and SH
Posted: Wed Oct 01, 2003 12:14 pm
maybe its a scripting problem, but who knows:
i added some speakers with custom and stock sounds to my map. all working fine in MOH, but if i strt the map in spearhead, most sounds are missing, except two customsounds and the (stock) main-atmo.
sounds are defined in the main script with aliascache:
local.master=spawn master
eg: local.master aliascache "xxx" path variables etc....
speakers are randomspeakers and "script_objects" with dummy-model and targetname
where ist the problem with sound in SH or is there a way doing sound in another way.
thx,
dr.zoidberg
i added some speakers with custom and stock sounds to my map. all working fine in MOH, but if i strt the map in spearhead, most sounds are missing, except two customsounds and the (stock) main-atmo.
sounds are defined in the main script with aliascache:
local.master=spawn master
eg: local.master aliascache "xxx" path variables etc....
speakers are randomspeakers and "script_objects" with dummy-model and targetname
where ist the problem with sound in SH or is there a way doing sound in another way.
thx,
dr.zoidberg