I've been playing with the U-Boat and...........
Posted: Thu Oct 02, 2003 6:09 am
At first I tried using the u-boat model but there are some missing shaders. They are:
surface material27 shader static_reddevil
surface material28 shader static_flotilla7
surface material29 shader static_subradar
surface material30 shader static_flakshield
surface material31 shader static_subhatch
So I used the lower hull and attached upper hull number3 and it worked good I put a enity on deck Gunther Perin the U-Boat ace downloaded him from planet medal of honor. its a very nice skin! I even made a function_ladder up the side of the conning tower where the ladder rungs that are a part of the tower model, and it worked!!!!!!! (very cool)
I was just wondering why the u-boat model has missing shaders? I found the missing shaders and and put them in the u-boat.tik but it crashed radiant. It said something about to many shaders for the model. But when you load the u-boat (thats missing the shaders) in radiant in the console it says missing shader 27,28,29,30,31 loading shader failed! Is there a way to make this work?
Right now I'm trying to see if I can use the games detailed u-boat interior. I used that tool and changed the M2l2b.bsp into a .map Then I put a big brush around the whole sub interior model and clicked "select inside" and it highlighted every brush used in the sub interior and then I turned it into a prefab. I created a new map made a giant sky box and brought in the prefab u-boat interior but you can't move it around you have to leave it where it is or it will crash radiant (my computer's not badass enough to do that) I compileing right now. I think it might work.
surface material27 shader static_reddevil
surface material28 shader static_flotilla7
surface material29 shader static_subradar
surface material30 shader static_flakshield
surface material31 shader static_subhatch
So I used the lower hull and attached upper hull number3 and it worked good I put a enity on deck Gunther Perin the U-Boat ace downloaded him from planet medal of honor. its a very nice skin! I even made a function_ladder up the side of the conning tower where the ladder rungs that are a part of the tower model, and it worked!!!!!!! (very cool)
I was just wondering why the u-boat model has missing shaders? I found the missing shaders and and put them in the u-boat.tik but it crashed radiant. It said something about to many shaders for the model. But when you load the u-boat (thats missing the shaders) in radiant in the console it says missing shader 27,28,29,30,31 loading shader failed! Is there a way to make this work?
Right now I'm trying to see if I can use the games detailed u-boat interior. I used that tool and changed the M2l2b.bsp into a .map Then I put a big brush around the whole sub interior model and clicked "select inside" and it highlighted every brush used in the sub interior and then I turned it into a prefab. I created a new map made a giant sky box and brought in the prefab u-boat interior but you can't move it around you have to leave it where it is or it will crash radiant (my computer's not badass enough to do that) I compileing right now. I think it might work.