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New Map - Death In The Woods
Posted: Fri Oct 03, 2003 2:19 am
by Voltaire
Ok everybody, I just made a new map I call "
Death In The Woods", I just needed to fix a couple of bugs in the custom screen and sound department. I am using Nemesis's tuts for that and still having a problem. Then it will be ready for release. It takes place on a early foggy morning, its a fair size map, runs good on my slow computer. The screenshots can be viewed at:
http://www.redrival.com/voltairemoh/deathwoods.htm
Would love to hear from you all about it.
Voltaire
Posted: Fri Oct 03, 2003 9:29 am
by mohaa_rox
lol nice captions!
Posted: Fri Oct 03, 2003 11:04 am
by Hunter
There waren't that much trees, is that to lower the fps?
Posted: Fri Oct 03, 2003 11:47 am
by Major Pain
(offtopic) In MoHoM there are woods, and those look really cool (offtopic)
Posted: Fri Oct 03, 2003 1:39 pm
by Voltaire
Hunter, yes, there are more trees, I did not want to create a forrest, just a wooded area. And I did keep the number of trees to a limit for fps reasons

But there are quite a few out there. there are also a few rocks also. Another reason I kept the trees to a limit was for the tanks, tanks usually didn't operate in a massive forrest.

Also I wanted to create a spooky type atmosphere with the fog, and hopefully the music will help with the effect.
Voltaire
Posted: Fri Oct 03, 2003 1:42 pm
by Voltaire
Thanks mohaa_rox,

I am glad you enjoyed them.
Voltaire
Posted: Fri Oct 03, 2003 6:38 pm
by Hunter
Thx for the explenation, well the spooky part worked, if I'm all alone out there

Posted: Fri Oct 03, 2003 10:13 pm
by crunch
It is looking good. Might I suggest some hills in the terrain and perhaps other natural details?
We will need some cover besides fog while playing the map
It is multiplayer, I presume?
Kill Ya Later (if I can find you in the fog

)
Posted: Sat Oct 04, 2003 5:30 am
by Voltaire
Thanks Crunch

for the good comments, I do have some small hills in the map and barb wire fences. I put those in after the screenies were made and realized that there was some need for obstacles to hide behind.

There is also 2 lines of foxholes and sand bag emplacements, one for each side. Also two buildings more in the center of the map to provide cover as well a couple of rocks. There is also two mg towers on each side behind the foxhole lines, as well as some barracks behind that.

I just picked out the best pics from the screen shots. Yes it is a spearhead MP.
Voltaire

Posted: Sat Oct 04, 2003 3:45 pm
by Hunter
Just had this idea, why not add the option of calling in air/artillery support. I city maps that's not that logic, but in the woods you might try it?
Posted: Sat Oct 04, 2003 7:31 pm
by Voltaire
That sounds like a good idea, but I am not very good with scripting, still trying to figure it out

. That's why the map is not quite ready for release yet. I might be able to put it in later if I can get some one to help with that. But that's a good idea!
Voltaire