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Breakthrough doesnt like jv-bot

Posted: Sat Oct 04, 2003 2:26 am
by small_sumo
Will you be releaseing a new version soon?, surely you have enough fixes up your sleave to warrant a newy and em would be nice to fix that one lil mistake that breakthrough goes crook at.

Bye

Posted: Sat Oct 04, 2003 6:43 am
by jv_map
Hmm I don't have BT so I don't know exactly where it crooks at :?

Posted: Sat Oct 04, 2003 3:03 pm
by HappyChappy_7000
I had the same problem. Remove jv_mp_library.scr (I think thats what I did :? )

Posted: Sun Oct 05, 2003 2:28 pm
by small_sumo
jv_map wrote:Hmm I don't have BT so I don't know exactly where it crooks at :?
I will send you a log file.


:)

Posted: Mon Oct 06, 2003 6:42 am
by small_sumo
Here is the log

^~^~^ Can't find 0.tga
Couldn't find image for shader 0
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: obj/obj_team1
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
UI_DrawConnect called
LoadLibrary (maintt/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 3036
Magic sizeof actor number: 2972

------------------
Event system initialized: 184 classes 1538 events 1131968 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/obj/obj_team1.bsp, 0 )
^~^~^ Can't find textures/interior/hearthsides.tga
^~^~^ Can't find textures/interior/hearth_set1baseF.tga
^~^~^ Can't find textures/interior/whitewoodbmtrm.tga
^~^~^ Can't find textures/interior/panel_set2.tga
Adding script: 'obj/obj_team1_precache.scr'
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
Channel named helmet bone rot not added. (Bone will not work without it)
Channel named helmet bone pos not added. (Bone will not work without it)
^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
TIKI_InitTiki: could not find surface 'Sc_Al_brit_Inf__Pants' in 'models/human/sc_al_brit_tank.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'Sc_Al_brit_Inf__Tunic' in 'models/human/sc_al_brit_tank.tik' (check referenced skb/skd files).
unknown command: dmprojectile
self dmprojectile self.projectile (global/jv_mp_library.scr, 340)
self ^

unknown command: dmbulletspread
self dmbulletspread 80 80 (global/jv_mp_library.scr, 386)
self ^

^~^~^ Script file compile error: Couldn't compile 'global/jv_mp_library.scr'
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
-------------------- Actual Spawning Entities Done ------------------ 79 ms
0 teams with 0 entities
Adding script: 'obj/obj_team1.scr'
Adding autosave names
21 entities spawned
58 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 176 ms
********************
ERROR: Developer, your script is broken! Scroll back to see error...
Couldn't parse: global/jv_mp_library.scr
Set developer=0 to ignore this halt...
********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
writing to: C:\Program Files\EA GAMES\MOHAA\maintt\configs\unnamedsoldier.cfg
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
^~^~^ Can't find 0.tga
Couldn't find image for shader 0
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------

Posted: Mon Oct 06, 2003 7:05 am
by jv_map
Hmm actually mohaa might give the same error... it's a while ago I wrote that script.

Anyway I have no plans for any further development of the jv_mp_library script, so uhm, feel free to fix the error yourself if you like :wink:

Posted: Mon Oct 06, 2003 7:06 am
by bdbodger
The dmprojectile did that to my BT too . BT seems to search for bad commands . dmprojectile is a key you might use for things like the flak88 in mohaa so that it fires projectiles in dm . Spearhead will complain about it when used outside a tik file but BT won't even run when it finds it .

Posted: Tue Oct 07, 2003 1:39 am
by small_sumo
Does anyone watching this post want to help make a new version of the bot? With a fix for breakthrough. A lot of guys are useing my bot maps on spearhead servers and it would be cool to have it so they can use em on breakthrough to.

:)

Posted: Mon Oct 13, 2003 7:30 am
by small_sumo
Faulse alarm, the bot is fine in BT, BT does dissagree with another global script JV made me that I used for the tanks in spr and the bridge map.

My appologys JV.

Bot on.