Shooting through a solid texture?
Posted: Sat Oct 04, 2003 5:03 pm
Ok, I've got an idea where I want some air ducts that go along the ceiling in some rooms but I want to be able to shoot throught them so any defender that hears someone iside them can lett off a volley of bullets into them. Now I assume I can do this by making the texture non_solid and then turning on the player_clip property? But this would mean that nades would fall through it right?
So what I want is a solid texture with no alpha channel that can be walked upon, does NOT let nades through it, but can be shot through (and hopefully leave bullet marks).
Is this possible?
Thanks in advance.
So what I want is a solid texture with no alpha channel that can be walked upon, does NOT let nades through it, but can be shot through (and hopefully leave bullet marks).
Is this possible?
Thanks in advance.