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MBuilder Not working!!!
Posted: Sat Oct 04, 2003 11:58 pm
by PhantomShdw
Ok so i downloaded MBuilder and opened it up and got that program that you see in the tutorials. But in the box at the bottom left corner where those codes are, mine doesn't look the same as theirs.
My game is in: C:\Program Files\EA GAMES\MOHAA\
My MOHRadiant is in: C:\Program Files\MOHTools\
And for MBuilder i just downloaded it to my desktop, unzipped it and installed it. What is going wrong?
PhantomShdw
Posted: Sun Oct 05, 2003 12:46 am
by BiG_HeaD
It shouldnt matter what your consol looks like. What matters is if you can do the same things. Like make a box, ect.
I had the same problem with an older computer, the consol was messed up. I beleive it has something to do with your graphics card.
Posted: Sun Oct 05, 2003 12:58 am
by PhantomShdw
Did you get three errors when the MS-DOS Prompt comes up?
And i just got a new vid card. GeForce 4 Ti 4200
Posted: Sun Oct 05, 2003 4:13 am
by BiG_HeaD
Letz re-cap:
MohRadient: The level editor in wich you drag things around and make the map.
Mbiulder: The Program that compiles the map for you.
Are we both talking about the same thing?
Any Way you can give me a screenshot of the errors you are getting?
Or copy/past them here?
Posted: Sun Oct 05, 2003 5:29 am
by PhantomShdw
Yes we are talking about the same thing.
I cant upload yet so heres what it has in it:
"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
"C:\PROGRA~1\MOHAAT~1\MOHlight.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
Copy "C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\dm\.bsp" C:\PROGRA~1\EAGAME~1\MOHAA\main\maps
Thats it

Posted: Sun Oct 05, 2003 5:33 am
by BiG_HeaD
That isnt an error, That Typing is supposed to be there.
Your speaking of the Batch File Area rite?
The Bottom Left Box in Mbiulder?
Posted: Sun Oct 05, 2003 5:48 am
by PhantomShdw
Yes but when i go to Build Map, it gives my 3 Errors in the DOS-Prompt
Posted: Sun Oct 05, 2003 6:33 am
by BiG_HeaD
oh, well, the sentences you send me look like the bath file area. Anyway, Does your map have Any spaces In it? LIke instead of The Hunt, Make it THEHUNT. I wihs i had a screen.
Posted: Sun Oct 05, 2003 8:49 am
by bdbodger
Is the game directory on the top right hand side
C:\PROGRA~1\EAGAME~1\MOHAA
and is the compiler directory
C:\PROGRA~1\MOHTools\
and is that where the compilers are installed ? If you have the SDK it may be the default of SDK\tools for spearhead I have both sets of compilers the original ones for compileing mohaa maps in my mohatools where I put them and the the SDK\tools ones for compileing spearhead maps .
and is the maps directory set to where your maps are ?
did you hit refreash maps ? and choose the map you are trying to compile ?
Posted: Sun Oct 05, 2003 2:14 pm
by PhantomShdw
Ok you said you put your MBuilder File in the MOHTools Folder? I just saved it to my desktop. So thats where it is. Maybe I shoulda saved it somewhere else?
Posted: Sun Oct 05, 2003 2:27 pm
by crunch
From what I can see, your mapspath is incorrect.
You have:
Copy "C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\dm\.bsp" C:\PROGRA~1\EAGAME~1\MOHAA\main\maps
You are telling the compiler to look for your map in main/maps/dm/dm.
There is only 1 dm folder in your maps folder, and unless you created an identical "dm" folder within your original "dm" folder, you will neve get it to work.
Adjust your Map Source Directory (in the upper right corner of MBuilder) to read:
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps
and, in Radiant itself, make sure youre mapsource directory reads:
c:\program files\ea games\mohaa\maps\
To adjust that in Radiant, go to
File-->Project Settings
You should then be good to go.
Kill Ya Later!
EDIT: A full Radiant AND MBuilder setup tutorial can be found
HERE
Posted: Sun Oct 05, 2003 2:28 pm
by PhantomShdw
Ok maybe this will Help. Here are the errors.
1.Matchtoken ( "{" ) failed at line 203 in file scripts/weapon_allied.shader
2.Error opening C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\test1.bsp No such file in directory
3.Matchtoken ( "{" ) failed at line 203 in file scripts/weapon_allied.shader
Maybe if i get those fixed, it will work?

Posted: Sun Oct 05, 2003 2:33 pm
by crunch
Removing all custom .pk3 files from your main folder should solve the matchtoken errors.
But your compiler is still looking for the map in the wrong directory.
Take a look at my previous post in this thread.
Kill Ya Later!
Posted: Mon Oct 06, 2003 3:17 am
by PhantomShdw
WOOT! Awesome! Thanx to you guys it worked!!! And it was all because i had to take out the .pk3's.
Thanx alot guys!

Posted: Mon Oct 06, 2003 3:19 am
by BiG_HeaD
lolz. cool
