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Maginot Line 1.5

Posted: Sun Oct 05, 2003 1:19 am
by Jack Ruby
I had to fix a few bugs in the original map, terrain isssues, in places if you ducked you could look under the terrain, so as far as I can tell I have fixed that, I changed the lighting to simulate what I would imagine would be a misty dawn raid. I also added some cinematic endings for the winning team, these didnt work out as well as I'd hoped but they are better than a kick in the nuts :)

The maps compiling now, I will post a link later, heres some screenies...

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Posted: Sun Oct 05, 2003 1:07 pm
by Jack Ruby
It took all night to compile and I have just noticed a caulked floor, so gotta do it all again :(

Heres a ton of screenies....

http://www.project313.co.uk/maginot/screens.htm

Posted: Sun Oct 05, 2003 1:22 pm
by Hunter
hehe mapping is hard, but those screenies look very very nice, can't wait to test this map

Posted: Sun Oct 05, 2003 8:44 pm
by Sonsai
wow that must suck. compiling and finding a big mistake.. jeez.. sorry to hear that

but i still luv this map!!!!!!!!

Posted: Mon Oct 06, 2003 1:56 pm
by mohaa_rox
wow nice map! worth the compile!

Posted: Mon Oct 06, 2003 7:21 pm
by Jack Ruby
After a couple more tweaks and another compile here's the zip :)

http://www.project313.co.uk/maginot/maginot2.zip

Enjoy...

Posted: Mon Oct 06, 2003 9:14 pm
by Painkiller
Tx Jack Ruby.....Ill make sure I get this new version updating the old in our next map pack....glad to see you on top of your work!

Posted: Tue Oct 07, 2003 12:51 am
by Jack Ruby
Thanks Painkiller, I hope you approve of the changes, I fixed the lag probs in the S tunnels too, it all seems much better, well to me at least :)

Posted: Sat Oct 25, 2003 9:10 pm
by Newbie
Hey I'm a little bit of an expierienced mapper, but not really. I am not totally finidhed yet with my current maps, but this looks really awesome. Can't wait to try it out. :D

Posted: Sun Oct 26, 2003 12:59 am
by nuggets
nice work :D

can't wait to see more of your maps you'll be releasing ;) soon hopefully ;)