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New Textures
Posted: Sun Oct 05, 2003 6:30 pm
by Snake
I found some good textures from others games like: Mafia, maxpayne etc..
Here is the link for those textures:
http://downloads.kingpinforever.com/textures/
Posted: Wed Dec 10, 2003 3:04 pm
by m4rine
nice 1

Posted: Wed Dec 10, 2003 4:24 pm
by williewisp
handy!!

Posted: Wed Dec 10, 2003 7:29 pm
by cyberzomby
But how do u use em in mohaa
that TUT topic is coming
And i want to know it a bit sooner than that topic
Posted: Fri Dec 12, 2003 3:02 pm
by williewisp
i thingk you have to write a .shader(i think that's the name of that file) file for the .tga's.
Posted: Sat Dec 13, 2003 2:55 pm
by m4rine
to use the textures simply create a folder called 'textures' in your MOHAA\main directory. Now create another folder inside 'textures' with a name relevent to a certain group of textures (like 'common' or 'wilderness' in the texture menu). For example create a folder called 'mafia' and put all the Mafia textures in there. Now you will be able to access these textures in Radiant by going to the textures menu and selecting the name of the folder, for example textures->mafia. Now you will be able to use these like normal textures. If you are distributing your map you will need to out the 'textures' folder and the needed textures in your .pk3 file.
You dont have to create a .shader but you should for sounds and stuff. To read how to create a .shader click
here.
Hope this helps!

Posted: Sat Dec 13, 2003 6:15 pm
by m4rine
two more things about using these textures:
if at first the texture(s) don't show up type the first letter of the textures name (or their whole name, it'll just narrow down until it has the right one) in to the grey box at the top of the textures window. For example if inside a group called 'example' you had a texture called 'wall_example_01.tga' and you have selected 'example' from the textures menu but it didn't show up, type 'w' and it will show all textures that begin with 'w'. To get the texture search narrowed, type 'wa'. Just type the full file name and it will come up straight away.
also if any of you didnt know you can create your own custom textures by creating your image in PSP or Photodraw, and saving them as a .jpg or .tga. Now just place iit in 'textures' folder like you did with the other textures (see post above).
Hope this helps!

Posted: Sat Dec 13, 2003 7:04 pm
by cyberzomby
Thank u very much
ill go trie that out
Posted: Sun Dec 14, 2003 6:06 pm
by m4rine
glad to help
