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Non-objective bombs

Posted: Mon Oct 06, 2003 11:58 am
by Daniel Radcliffe
In my latest multiplayer map I want to add 2 bombs that the allies may defuse in order to access a certain area of the map, with these bombs being in addition too the objective bomb.

Can someone please direct me or tell me how to set this up in both the map and script so that this can be done and that the allies can plant the bomb but the axis cannot defuse it.

Thx

Posted: Mon Oct 06, 2003 10:10 pm
by Daniel Radcliffe
Ive figured it out, however i have come across another problem, which is a scripting issue that ive posted in the scripting forum.

/forum/viewtopic.php?t=5454

Thx to those that took a look.