animated shutters?
Posted: Sun Nov 17, 2002 2:05 am
I am having a problem understanding a section on a tut of how to make animated shutters:
Ok, we are almost there now. With the shutter and its point of origin selected together, right click on the edit area, on the shutter and select script/object. This turns the whole object (point of origin and all) into a scripted object for the shutter script to work from. At this point, click "N" and enter a key/value of targetname/lshutter, if it is the left shutter otherwise a key/value of targetname/rshutter if it is the right shutter. Finally, for the level editor part of it. Enter a key/value of #group/1. Where 1 is the group of these shutters currently being created. It is a good idea to have a different group number for each wall of windows.
The section underlined is the section that I dont understand. What does it mean by the level editor part? do I Highlight both shutters including origins then click "N?" Can someone please rephrase this section a little more clearer for me? Thank you.
-----[SealTeam6]LTJG.Gunsmoke
Ok, we are almost there now. With the shutter and its point of origin selected together, right click on the edit area, on the shutter and select script/object. This turns the whole object (point of origin and all) into a scripted object for the shutter script to work from. At this point, click "N" and enter a key/value of targetname/lshutter, if it is the left shutter otherwise a key/value of targetname/rshutter if it is the right shutter. Finally, for the level editor part of it. Enter a key/value of #group/1. Where 1 is the group of these shutters currently being created. It is a good idea to have a different group number for each wall of windows.
The section underlined is the section that I dont understand. What does it mean by the level editor part? do I Highlight both shutters including origins then click "N?" Can someone please rephrase this section a little more clearer for me? Thank you.
-----[SealTeam6]LTJG.Gunsmoke