If have made in some corners of my map LOD Terrain, and in the radiant
he shows the textures on the terrain but in game the textures are missing
what did i make wrong?
Here?s one example:
Pictur in Radiant:
and this in game:
I can only see a little bit of the Lod Terrain,but when i walk about it it?s there?
This is caused by the fact that terrain in Radiant is not visible where it actually will be in the game.
You need to go to LOD Terrain in the toolbar, then click Scale 1 (100% triangles).
This will give you the closest possible rendering between Radiant and MoHAA.
You can also set the polys at the end of the alley to "Max Detail".
Then they will not cull, and will appear in the same spot in game all the time.
mm i have tried both but the result is the same,
i have read that there is a function where you can give only the half of the lod terrain a texture,maybe i have activated it, but not reconized, do you know where this function is,
or are there any reasons for this problem?
Simple Patch Mesh is under Curve on the menu. Basically, you create a brush the size you want your patch to be (looking from the top) and click on Curve/Simple Patch Mesh. It will ask for a number and 5 works pretty good. Now you can texture it and hit key V to move the verticies anyway you like. Patch Mesh can overlap other brushes.