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TDM and OBJ both
Posted: Tue Oct 14, 2003 10:50 pm
by wacko
found a huge list off threads about 'tdm' & 'obj' and some tell things i didn't want to know, others said they did what i want but not how...
so, i ask myself:
what is the easiest way to release a map for both TDM and OBJ mode as small as possible?
As far as I know, the bsp must be in different folders. Putting one copy in each folder would almost double the size of the pk3 (3.8MB vs 5.9MB)...
if the scripts were the only thing i had to put either in the dm folder, the obj folder or both, it wouldn't be that bad, but i wonder what i should/must do with the bsp file...
Folders
Posted: Tue Oct 14, 2003 11:53 pm
by tltrude
Yes, you would need two bsp's. But the TDM bsp does not have to be as large because you can take out all the exploder and bomb stuff. It will also require a diffrent script.
If you do make a TDM map, you might want to add the green info-deathmatch spawn points as well--for "Free For All" games. If it were me, I would do things like, remove the doors, place fires where the objectives were, and maybe change the time of day or weather--anything to make it different/faster.
Posted: Wed Oct 15, 2003 7:08 am
by wacko
thanks, tom. I'm always glad to get a qualified reference, even if it's rather unfavourable.
the obj-stuff in the map doesn't count much in a map of (unzipped) >10Mb, it probably would save less than 500kb.
i know, that the script will have to be different for those two modes, the TDM version just needs scripting for some bells and whistles, the OBJ mode obviously for the objectives as well...
the spawnpoints for the FFA version are already included, actually, they were the first to be in the map.
The best way I see in the moment is to add a readme to the pk3 which explains, that, once u have d/led the pk3, u'd have to copy/paste the bsp from maps/dm into maps/obj
So, all hybrid maps have more than one bsp included?! This is too bad...
Posted: Wed Oct 15, 2003 10:37 am
by TheStorm
I don't see this as a problem!!
If you start including txt files telling people to copy and past the bsp then you will get trouble!
Posted: Wed Oct 15, 2003 10:54 am
by Bjarne BZR
Posted: Wed Oct 15, 2003 3:10 pm
by M&M
just thinkin here but wouldnt a shortcut work?i mean makin a shortcut of the .bsp from one folder (say the obj) 2 the other one (the dm obviously).
and if some1 has the game in a different folder he should probably edit the shortcut route!!

.
Posted: Wed Oct 15, 2003 4:36 pm
by jv_map
Like TheStorm says I don't think it's a good idea to request players to mess around with their bsp files. I bet most players don't even know how to open a pk3 file

Posted: Wed Oct 15, 2003 7:00 pm
by wacko
Storm and jv, the only mohaa players i know, are mappers, so i prob overrated the abilities of mohaa-players... lol:
but u're probably right, this can't do much more but causing trouble...
Bjarne, who doesn't know your great tutorials...
Of course I read it but it also said that I had to move the bsp from the obj folder to the dm folder. The kind of obj I'm planning (and nuggets is scripting, only disturbed by my stupid questions) doesn't need much changes neither in the map nor in the script, so it'll be quite easy.
M&M, yes something like that would be nice, but there is probably no way to do so
I just wondered whether I really had to put the bsp in both folders. Well, I will...
thanks for the input!
Pk3
Posted: Thu Oct 16, 2003 12:08 am
by tltrude
Nothing says you have to distribute both maps in one pk3. Make two, so people can make the choice of which to download for themselves.
Posted: Thu Oct 16, 2003 2:36 am
by Bjarne BZR
Wacko wrote:Bjarne, who doesn't know your great tutorials...
Of course I read it but it also said that I had to move the bsp from the obj folder to the dm folder. The kind of obj I'm planning (and nuggets is scripting, only disturbed by my stupid questions) doesn't need much changes neither in the map nor in the script, so it'll be quite easy.
Well the main focus of the tut is more to avoid making two maps, two compiles, two new versions for each bugfix, and so on... I tried to combine this with actually loading the same bsp file for both game modes... but after some input in this forum: I let it go.
I suggest one pk3 for package for each mode...