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This isnt really a question just a complaint

Posted: Mon Nov 18, 2002 8:53 am
by AHH !!!
I like moh radient, its hard to use at first, but i got use to it. But man i gotta tell you that im so freakin tired of going to pick general_structure or general_industrial and have radient crash. I usually have to restart my computer to get it to work. Irritating i must say. This is my second map that ive been making so my anger toward general section of textures is increasing....may god have mercy on my soul !!!! :oops: :twisted: :evil: :oops: :twisted: :evil: :oops: :twisted: :evil: :shock:

Posted: Mon Nov 18, 2002 1:58 pm
by Surgeon
Just make sure that u save regularly - I get the same thing when I open up some of the larger texture files - it is very annoying but hopefully when EALA release the SDK it might be fixed - either that or Scorpio will have managed to help the GTK Rad guys figure a way to get it to work for MoHAA....

Posted: Wed Nov 27, 2002 3:21 am
by [KreatoR]
In reply to #1:

I was having the same thing happen to me when I opened central_europe_winter. I had one map open (that was rather big...lots of LOD) and everytime i opened that texture set, it would crash. So I opened a smaller map that I had with barley anything in it, then opened central_europe_winter texture set, and it didnt crash. then I opened my other bigger map, and the textures vanished from the browser, so then at the top i clicked textures... then clicked <up> and they were all there.... i dunno what i did really, but it worked without crashing :D

Posted: Wed Nov 27, 2002 12:58 pm
by General Death
How much ram do you have....both open large volumes of textures. I used to have that prob on my old pc. With my new one with much more ram its not a prob anymore.

Posted: Wed Nov 27, 2002 7:13 pm
by [KreatoR]
256 DDR of Crucial

Posted: Wed Nov 27, 2002 7:15 pm
by General Death
sorry :oops: ....that was in ref to AHH's comment.

im using..

Posted: Wed Nov 27, 2002 7:51 pm
by AHH
Im using a self built machine:

2GHZ P4
512 DDRram
Geforce 4 4400
OS windows xp

Posted: Wed Nov 27, 2002 8:25 pm
by General Death
You must be multi-tasking the heck out of it because that should have no prob at all.

Posted: Fri Dec 06, 2002 8:08 am
by GoaQ
:twisted: i had/have same prob. once opened MOHRAD go to textures menu and hit reload. wait ........................................then select gen_struct textures. seems more stable doing that. but far from ideal. Since i'm here can hijack this thread and ask if its normal for maps to take 24 hrs to compile? My machine is top notch squire!

Posted: Fri Dec 06, 2002 9:56 am
by Surgeon
ok quick Q - how have u got MoH Rad setup ? - When I had it setup to show 3 grid windows (top, front, side) with a 4th window being the 3d window it kept crashing all the time when I opened a large texture folder. I've changed the layout (Edit->preferences) to just 1 big grid window, the 3d window and the texture window and it works fine now.....

As for compiling - noone is quite sure but people have managed to get there maps to full compile in a couple of hours - some have waited a week for it to compile :shock:

Posted: Fri Dec 06, 2002 10:51 pm
by UBER_SOLDAT
ive got all the textures i use most in a folder called mods in mohaa/main. then instead of loading a whole set of textures, sometimes loads of textures just to find the one i need, i look thru the folders looking for the one i need, then goto rename then copy the file name. then you go to the surface shader box, and put the path, eg mohtest/ then paste the filename. it saves loads of time, and mohr never crashes this way.
once youve extracted all the textures, you can delete the folders like special and stuff. youll never need to use them and they just take up space