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EF2_AXIS_STATION Relesed!
Posted: Fri Oct 17, 2003 12:25 am
by tltrude
Posted: Fri Oct 17, 2003 1:13 am
by smartaiguy
looks awesome!!

Posted: Fri Oct 17, 2003 1:45 pm
by Arro
Looks excellente.
I have a question?
How come every custom obj map involves either V1 rockets or Flaks, being blown up?
I'd like to see the allies defend something for once. I know there are maps that have that, but it doesnt seem that way since axis always defend.
Hehehe...
Posted: Fri Oct 17, 2003 5:36 pm
by Kalti
I like it guys... nicely done & lot's of scripted 'events' Great job !
Noticed one sliding door wich made a normal door sound, perhaps the reason of the yellow light on that door's controlpanel ?
Also, the 'portal' in one of the doors with the wheel looks weird, just like looking outside the skybox... or is that an effect of such portals ?

Re: Hehehe...
Posted: Sat Oct 18, 2003 2:21 pm
by Kalti
Kalti wrote:Also, the 'portal' in one of the doors with the wheel looks weird, just like looking outside the skybox... or is that an effect of such portals ?

Actually... it just needed a restart (was a first load!) then all was fine...
Posted: Sat Oct 18, 2003 2:31 pm
by jv_map
Excellent looking V1

I have recently seen a real V1 and yours looks very much alike

Posted: Sat Oct 18, 2003 4:36 pm
by Jack Ruby
Great work, love the modern feel and the sounds are really nice.
I have seen a real V1 too, very nice work

Posted: Thu Oct 23, 2003 11:33 am
by Shifty
looks cool mate, i'll check it out 2night when i fisnish work