Remove Existing Brushes?

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Sgt.Pepper
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Remove Existing Brushes?

Post by Sgt.Pepper »

Ok, I was wondering if it's at all possible to remove existing brushes in stock maps through scripting.

I am thinking that you would define the area of the brush using coords and set size, then give it some kind of definition, a name, or target name. Then use some kind of command to remove it, a remove, or not solid, transparent (if any of those exist).

Even if you could make the brush not solid, so the player could go thorugh it, that would be good.

Anyway, any ideas of how/if this could be done?
jv_map
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Post by jv_map »

You could try spawning a func_remove, but I'll only give you 0.1% chance of it working :?
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Sgt.Pepper
Sergeant
Posts: 69
Joined: Tue Feb 25, 2003 5:41 pm
Location: Canada

Post by Sgt.Pepper »

Makes me think of Jim Carrey in "Dumb and Dumber"

"So, your saying there is a chance!?!"

Well, I usually get error's when I mess with func's, so I'll give it a go when I get more time.
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