1. You don't need objectives for bots to work, right?
2. I have some paths that I'm placing path_nodes on and so the bots don't take the exact same path every single time I'm going to add 2 rows of path_nodes instead of 1. Will the bots randomally switch between the rows or even turn around and go in circles. I don't want them to zig zag all over the place. Will they do that? Or do I need to add another row of path_nodes and make them dont_link's.
I am trying to make the ai more unpredictable by adding lots of paths for them to take, but I don't want them to zig zag all over creations and look like idiots, cause I can make little "channels" of dont_link's and make the paths for them.
1. Well the bots do require something to 'go for', for example an objective but you could also use a machinegun
2. Hmm adding more pathnodes than necessary is always a bad idea it will only make the bots slower (i.e. more routes to be calculated) but it won't appreciably change their final path.
I have 3 routes on my boat map would that be too many in your opinion, they seam to get stuck a bit too, like eventually they stand in a group all like derrrrr.