2 quick questions

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smartaiguy
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2 quick questions

Post by smartaiguy »

I have 2 questions

1. You don't need objectives for bots to work, right?

2. I have some paths that I'm placing path_nodes on and so the bots don't take the exact same path every single time I'm going to add 2 rows of path_nodes instead of 1. Will the bots randomally switch between the rows or even turn around and go in circles. I don't want them to zig zag all over the place. Will they do that? Or do I need to add another row of path_nodes and make them dont_link's.

I am trying to make the ai more unpredictable by adding lots of paths for them to take, but I don't want them to zig zag all over creations and look like idiots, cause I can make little "channels" of dont_link's and make the paths for them.

THanks!
jv_map
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Post by jv_map »

1. Well the bots do require something to 'go for', for example an objective but you could also use a machinegun :)

2. Hmm adding more pathnodes than necessary is always a bad idea :( it will only make the bots slower (i.e. more routes to be calculated) but it won't appreciably change their final path.
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smartaiguy
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Post by smartaiguy »

1. OK I'll make 2 versions, one TDM with a mg, and a obj version

2. That's kinda what I figured, they also shouldn't go randomlly all over the place if you have nodes like this

N N N N

N N N N

N N N N

N N N N

They should find there way across, but to many will slow them down

Thanks!
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small_sumo
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Post by small_sumo »

I have 3 routes on my boat map would that be too many in your opinion, they seam to get stuck a bit too, like eventually they stand in a group all like derrrrr.

Right thurrr
Right thurrrrr
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McNamara
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Post by McNamara »

1. Well the bots do require something to 'go for', for example an objective

how about making the bots obj killing another bot or u? so? any ideas? come on already! ;) :lol: :P :wink:
"Fight Today! Live Tommorow!"
jv_map
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Post by jv_map »

McNamara wrote:1. Well the bots do require something to 'go for', for example an objective

how about making the bots obj killing another bot or u? so? any ideas? come on already! ;) :lol: :P :wink:

Hey that isn't exactly a bad idea :)
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smartaiguy
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Post by smartaiguy »

jv_map wrote:
McNamara wrote:1. Well the bots do require something to 'go for', for example an objective

how about making the bots obj killing another bot or u? so? any ideas? come on already! ;) :lol: :P :wink:

Hey that isn't exactly a bad idea :)


that'd be great if you could!!
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