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2 quick questions

Posted: Tue Oct 21, 2003 1:39 am
by smartaiguy
I have 2 questions

1. You don't need objectives for bots to work, right?

2. I have some paths that I'm placing path_nodes on and so the bots don't take the exact same path every single time I'm going to add 2 rows of path_nodes instead of 1. Will the bots randomally switch between the rows or even turn around and go in circles. I don't want them to zig zag all over the place. Will they do that? Or do I need to add another row of path_nodes and make them dont_link's.

I am trying to make the ai more unpredictable by adding lots of paths for them to take, but I don't want them to zig zag all over creations and look like idiots, cause I can make little "channels" of dont_link's and make the paths for them.

THanks!

Posted: Tue Oct 21, 2003 8:54 am
by jv_map
1. Well the bots do require something to 'go for', for example an objective but you could also use a machinegun :)

2. Hmm adding more pathnodes than necessary is always a bad idea :( it will only make the bots slower (i.e. more routes to be calculated) but it won't appreciably change their final path.

Posted: Tue Oct 21, 2003 1:17 pm
by smartaiguy
1. OK I'll make 2 versions, one TDM with a mg, and a obj version

2. That's kinda what I figured, they also shouldn't go randomlly all over the place if you have nodes like this

N N N N

N N N N

N N N N

N N N N

They should find there way across, but to many will slow them down

Thanks!

Posted: Fri Oct 24, 2003 4:02 am
by small_sumo
I have 3 routes on my boat map would that be too many in your opinion, they seam to get stuck a bit too, like eventually they stand in a group all like derrrrr.

Right thurrr
Right thurrrrr

Posted: Sat Oct 25, 2003 2:09 am
by McNamara
1. Well the bots do require something to 'go for', for example an objective

how about making the bots obj killing another bot or u? so? any ideas? come on already! ;) :lol: :P :wink:

Posted: Sat Oct 25, 2003 7:08 am
by jv_map
McNamara wrote:1. Well the bots do require something to 'go for', for example an objective

how about making the bots obj killing another bot or u? so? any ideas? come on already! ;) :lol: :P :wink:
Hey that isn't exactly a bad idea :)

Posted: Sat Oct 25, 2003 10:34 pm
by smartaiguy
jv_map wrote:
McNamara wrote:1. Well the bots do require something to 'go for', for example an objective

how about making the bots obj killing another bot or u? so? any ideas? come on already! ;) :lol: :P :wink:
Hey that isn't exactly a bad idea :)
that'd be great if you could!!