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Objects gone awry [solved]

Posted: Wed Oct 22, 2003 11:21 am
by Super Sapien
Hi, I'm new here as a member but I've been using the site's guides and forums for a while. Glad I finally signed up. :)

So now I'm pretty used to the MOHRadiant interface, but on the map I'm making I'm having a strange problem. I had two sets of barbed wire in the center of the map. One of the sets moved halfway across the room by itself (I never touched, I'm sure of it). This wouldn't be so bad, but now I can't select it. I tried selecting the working set of wire and went to Selection > Select Entities of Type and that didn't work. When I load the map and play it, the barbed wire is there, but I can walk through it.

Any idea of how to get rid of this thing? I'm a little new so bare with me. I checked the other threads but didn't see anything about this.

EDIT: Also, the barb wire that WAS working is now invisible in-game. They are there, because it stops me from walking, but invisible.

Posted: Wed Oct 22, 2003 1:15 pm
by bdbodger
Go to edit->entity info and you should see them on the list click on one and press select . If that is not the one do it with the other one . If you tried to rotate a model with the z key at the top of mohradiant what you probably did was rotate the models bounding box try and rotate it that way 3 more times to get back to where you started . Then press n to open the entity window and use those angle keys to rotate models . Or use the Key: angle or angles and Value: 90 or 0 90 0 etc never use the z button for rotateing models . If this is not the problem then if you can select the wire delete it and do it again .

Posted: Wed Oct 22, 2003 9:31 pm
by Super Sapien
I tried your suggestions and it isn't even listed in the entities. And I can't select it.

My guess is that the image is somehow stuck there but the entity, in fact, does not exist. Does anyone know how I can get rid of it?

Posted: Wed Oct 22, 2003 10:21 pm
by wacko
open ur map-file with notepad or similar. try to find your entities there and delete it / them:

Code: Select all

// entity 5
{
"origin" "-649.54 128.93 65.10"
"testanim" "idle"
"model" "static/barbwire.tik"
"scale" "1.0"
"classname" "static_obstacle_barbwire"
}
is how a barbed wire looks in my map-file. this whole piece belongs to one entity and must be deleted.
if ur precautious, make a backup before :wink:

Posted: Thu Oct 23, 2003 12:46 am
by Super Sapien
Wacko wrote:open ur map-file with notepad or similar. try to find your entities there and delete it / them:

Code: Select all

// entity 5
{
"origin" "-649.54 128.93 65.10"
"testanim" "idle"
"model" "static/barbwire.tik"
"scale" "1.0"
"classname" "static_obstacle_barbwire"
}
is how a barbed wire looks in my map-file. this whole piece belongs to one entity and must be deleted.
if ur precautious, make a backup before :wink:
Woah... no way. That worked. Actually the problem was that the classname said something else so I pasted static_obstacle_barbwire in there and I was able to select it.

I appreciate the help very much! Thanks!