applying scripts using MOHradiant
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applying scripts using MOHradiant
I cant seem to get scripts to work in MOHradiant. Ive built a map with static objects in it and it works fine but when I try to add a script it doesnt work. For example, I added a door and it just appears in the game as a big block stuck to the wall. Am I missing something here???
>> stecol <<
Scripts
You don't add the script with the map editor. It is a seperate text file (.scr extention) that goes in the same folder as the map (.bsp extention). If you unzip pak5.pk3, or any mod pk3, you will see the script files.
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smartaiguy
- Brigadier General
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You can add scripts in radiant but I would NOT recommend it. Its very buggy.
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
door2
Here is a tutorial map that has 35 different doors in it. The zip includes the .map file, a playable pk3, and a text version of the script.
http://pages.sbcglobal.net/tltrude/Temp/door2.zip

http://pages.sbcglobal.net/tltrude/Temp/door2.zip

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smartaiguy
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Whoa I didn't know you had that many doors in there 
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
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Guitarfan
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Re: door2
you should make that map a stickytltrude wrote:Here is a tutorial map that has 35 different doors in it. The zip includes the .map file, a playable pk3, and a text version of the script.
http://pages.sbcglobal.net/tltrude/Temp/door2.zip

Door2
It is a nice little map. It compiles very fast, even with -v, -v, final set. Actually, I think there are 36 doors now because I added one to the back of the garage that opens with a keypad (remote trigger). I am counting the drawers under the TV and the kitchen cabinets as doors too. And, both sides of double doors. The manhole elevator is a door as well.
I am proud of the front door, now that it has shootable glass. There is a fanfold door in the tunnel too--I count it as one door even though it has 4 sections that rotate.
I am proud of the front door, now that it has shootable glass. There is a fanfold door in the tunnel too--I count it as one door even though it has 4 sections that rotate.
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smartaiguy
- Brigadier General
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Yes, I think it should be a stick!!
Hmm... my house might need some drawers and use that keypad for switches
Hmm... my house might need some drawers and use that keypad for switches
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
- silversound
- Second Lieutenant
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No don't make it a sticky or two things will happen.
1 Nobody who is new to mapping would post.
2 Tom will have to go into hiding due to the sheer number of help requests.
.........no really it should be a sticky or be adapted into the tutorials section. It opened my eyes (no pun intended) to the possibilities.
1 Nobody who is new to mapping would post.
2 Tom will have to go into hiding due to the sheer number of help requests.
.........no really it should be a sticky or be adapted into the tutorials section. It opened my eyes (no pun intended) to the possibilities.
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smartaiguy
- Brigadier General
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- Joined: Tue Jul 08, 2003 2:52 pm
maybe add it to the doors tut on .map
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.

