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Grrrrrrr GROWL !!!!! ARRRGGGHH !!!!
Posted: Thu Nov 21, 2002 7:34 am
by =Sgt. Daniel R. O*Neil=
Posted: Thu Nov 21, 2002 7:36 am
by jv_map
Yeah Radiant does a crappy job when it comes to stability. You might want to try to work with patch meshes instead of caps. That tends to be more stable.
well bummer
Posted: Thu Nov 21, 2002 9:41 am
by =Sgt. Daniel R. O*Neil=
I just went a different route. What i tried was i made a smaller arch and just cloned it one by one all the way acrossed the ceiling. But when i went to test it the compile time just shot up. So i deleted (about a ton) of archs for fear of making a crazy amount of upload time for people who play my map. What i was trying to do was make an entire, very large ceiling an arch. Oh well. I do have one question though. Im not sure if you will no what texture im talking about. Im using a floor texture for my floor that has different colored diamond shapes all over it. The black diamonds you can see through them to the next floor in some spots....what the heck? lol i dont know why its doing that in some spots and not others. The bottom is textured solid so this is puzzling to me. I dont want to see through my floor lol

Any ideas? I dont want to change my floor texture because it goes great with the maps concept.
p.s. God....i love the clone tool
Posted: Thu Nov 21, 2002 1:11 pm
by General Death
What I have found to make my mapping very stable is to work in a prefab new file then import style. If my map has lost of detail rather then work in it which is slow and can be unstable, I create whatever new feature om working on in a seperate file. Then make it a prefab. Then bring it back into my map file and make final changes to that feature.
Working like this the mohr has not crashed in a long time for me:)
Posted: Thu Nov 21, 2002 2:10 pm
by jv_map
=Sgt. Daniel R. O*Neil=, can you also see through your floor in the actual map? Or only in Radiant? If only in Radiant, try pressing the blue 'A' on the top right hand side. The transparency could be caused by a misinterpretation of an environment map.
No
Posted: Thu Nov 21, 2002 7:10 pm
by =Sgt. Daniel R. O*Neil=
No i actually cant see through it in radient. Its the actual map i can see through the floor where the black diamonds are. Its really strange. I cant shoot through it i know that. So i guess thats a plus. If i have to ill look for a different floor texture. Its just it looks so exquisite which is perfect for my maps setting.
Posted: Thu Nov 21, 2002 7:16 pm
by jv_map
What texture are you using?
jh_stonetile1
Posted: Thu Nov 21, 2002 7:27 pm
by =Sgt. Daniel R. O*Neil=
Its called jh_stonetile1
Posted: Thu Nov 21, 2002 7:41 pm
by jv_map
That texture is meant to be transparent, so I made a custom texture for you.
Code: Select all
textures/mymapname/jh_stonetile1
{
qer_keyword stone
qer_keyword flat
qer_keyword floor
surfaceparm stone
qer_editorimage textures/interior/jh_stonetile1.tga
{
map textures/interior/jh_stonetile1.tga
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
Just copy this, change 'mymapname' into your map name and save as mymapname.shader in the main/scripts folder. Then restart Radiant and this texture should appear in the textures/mymapname menu. Apply this texture and it won't be transparent anymore.
Don't forget to distribute this shader along with your map when it's ready.
*Gasp*
Posted: Thu Nov 21, 2002 8:31 pm
by =Sgt. Daniel R. O*Neil=
Posted: Thu Nov 21, 2002 8:42 pm
by Surgeon
Badges for said fanclub are being made as we speak
