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Trap Room/Door Help in making it work!

Posted: Sun Oct 26, 2003 2:53 pm
by Snipes
What i would like to doo is make a ceiling and floor and when u walk roughly in the middle of it the walls come down and cant be moved, how would i go about this ?

func_door

Posted: Thu Oct 30, 2003 6:25 am
by tltrude
Turn them into func_doors. Give them both the same targetname. Put a trigger_multiple in the center and have it target the doors.

http://pages.sbcglobal.net/tltrude/Temp/door2.zip

Image

Posted: Thu Oct 30, 2003 9:45 am
by silversound
Or just get tltrude's doors2 tutorial :o
It is by far the easiest way to learn about doors. :!: :!:

Posted: Thu Oct 30, 2003 1:20 pm
by smartaiguy
yes, triggering a door would do the trick. Do check out tltrude's tut its very helpful.

Posted: Thu Oct 30, 2003 5:06 pm
by Guitarfan
you can also use waypoints for the wall but that's not as easy as doors I guess :)

Posted: Thu Oct 30, 2003 9:57 pm
by smartaiguy
waypoints are much harder.!

What you need to do is make a wall above the ceiling same height and everything as the room then press "n" and click the "D" button and it will go down.

Posted: Fri Oct 31, 2003 6:26 am
by bdbodger
Just to add another way if you make the walls script_objects and put a trigger_multiple in the room with a Key: setthread and Value: dropwalls then do this if you want the walls to drop lets say 144 units

dropwalls:
$wall1 movedown 144
$wall2 movedown 144
$wall3 movedown 144
$wall4 movedown 144

$wall1 move
$wall2 move
$wall3 move
$wall4 move
end

I would add a sound in there too :)

Posted: Fri Oct 31, 2003 1:20 pm
by smartaiguy
that will add more realisism if you need it.

Posted: Sat Nov 01, 2003 3:21 pm
by bdbodger
I forgot you should add a speed setting too like

$wall1 speed 10

for 10 units per second

Posted: Sun Nov 02, 2003 4:43 pm
by Snipes
Sorry! didnt check this post in ages , thanks for all the help ! im gonna try it all now. cheers!