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Patrol problems
Posted: Mon Oct 27, 2003 1:05 am
by awgoodrich
I've done the tutorial on patrols and waypoints. The only problem is is all the do is just stand there. Even when I get really close alls they do is hit me but you cant see them moving. But the worst thing is is they don't move from one info_point to the other. I need help
Posted: Mon Oct 27, 2003 1:41 am
by smartaiguy
Yess... I have that problem too, help!! Do make sure to add pathnodes in between the way points, that was part of my problem.
I think you double posted, delete the second one. I'd delete it but I'm not a moderator, Id apply but I don't have that many posts even though I do know a good bit about mapping, and I'm studying scripting now and getting better.
I might come up with a solution later, I think maybe this part is wrong
$germanai walkto $point1 (I think that was what it was)
walkto just doesn't seem right
Posted: Mon Oct 27, 2003 8:14 am
by awgoodrich
could you ellaborate a little more for me please
Posted: Mon Oct 27, 2003 11:18 am
by bdbodger
If you don't see them moveing you probably don't have your animations enabled . For a map in the maps directory you can put test in front of the map name to enable the animations . It is a little trickier if it is in the dm or obj directory . You will need a work around you will need to make a custom models/human/new_generic_human.tik
Posted: Mon Oct 27, 2003 1:18 pm
by smartaiguy
yeah, that should do the trick
Posted: Mon Oct 27, 2003 3:47 pm
by awgoodrich
Thanks. It worked.