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missing faces in maps
Posted: Mon Oct 27, 2003 2:16 am
by Torrington
Hey all, need a lil help, I have made a fence that surrounds my map, all sorts of angles and such as it winds its way around the perimeter of my map, problem is after I compile it and playtest the map, I have some parts of it missing a face, or its blacked out,(unlit) when I go close they either dissappear, or when I shoot at it, I can see the texture, any ideals? thanks.
Strange
Posted: Mon Oct 27, 2003 11:28 am
by tltrude
Sounds like a strange problem. I have had faces of round brushes not show up in the game. It was because I resized one and then cloned it over and over. Make sure you brush faces are still on the grid with "snap to grid", or try resizing them again. If nothing works, you can always make your posts out of curve cylinders with the complexity turned down all the way.
Oh man, bin down that road
Posted: Tue Oct 28, 2003 6:05 am
by CorporalPunishment
I have witnessed this before.
KT2 has a long underground tunnel at 45 degress (big mistake)
Some of the poly's on a brush would not render, and it would change between BSP compiles (drove me crazy)
I tried everything, manual moving points etc etc.
There was a solution......... and only one.
Any brush that is on an angle and has poly's that don't render simply make it a DETAIL brush not structural.
Posted: Tue Oct 28, 2003 6:08 am
by CorporalPunishment
As for the Black blobs that appear on textures (and disappear when shot), I have asked this question before. No answer. And I couldn't fix it.
The weird thing is it only happens on my dev box, all the other PC's I tried it on worked fine. So it could be my gfx card?
Posted: Tue Oct 28, 2003 7:17 am
by TheStorm
Missing faces can be the result if a brush isn't completly aligned to the grid. Select the brush in mohradiant and then "snap points to grid".
Make sure you have gridsize 1 selected (before you do this), it will snap the points to the gridsize you are using.
Posted: Tue Oct 28, 2003 11:31 am
by Torrington
Thanks all for the responces,I will try them, I had a small thought,Im using alot of outdoors meshes, I have tried moving some trees and bushes around,being sure that none of them were contacting the brushes, maybe, Im also running a Geforce FX 5200, maybe a driver problem?
Posted: Tue Oct 28, 2003 1:16 pm
by smartaiguy
Try texturing the top, bottom, front, and back with the clip texture, It will appear correct in Radiant and in MOH.