Yay even more good news these days! Today I've added a new tutorial which was submitted by General_DisArray and tackles the new Liberation gametype for Breakthrough.
Obviously you all want to know how to do that, so why don't you read it right away? It's located near here. It's a very clear tutorial and also ships with an example map.
Thanks for your submission General_DisArray!
New Tutorial!
Moderator: Moderators
nice one General_DisArray!!
i havent got Breakthrough yet (i hope to get it for christmas), and there is the small problem that MOH crashes when i try to play online - but when i've got it all sorted i'm definetley gonna make use of the tut. i've been dying to play liberation for ages it looks really good.
i havent got Breakthrough yet (i hope to get it for christmas), and there is the small problem that MOH crashes when i try to play online - but when i've got it all sorted i'm definetley gonna make use of the tut. i've been dying to play liberation for ages it looks really good.
"We must become the change we want to see in the world" (Mahatma Gandhi)
- General_DisArray
- Warrant Officer
- Posts: 142
- Joined: Tue Dec 17, 2002 4:17 am
- Location: magnolia, texas
i found an error in my tutorial.....
when creating the door for the jail cells, you must create every single brush that will be the door(origin, bars, crossmembers, locks, hinges) anything that you will want to be apart of the moving door must be created before you make it a "func_rotatingdoor" or "func_door".
the map will not even start if you do it any other way, for instance copying and pasting parts of the door.
if you want to add to the jail door after you have made the door a "func_rotatingdoor" or "func_door" you will have to start from scratch making the door. you will get an error if you do.....
MAKE ALL THE BRUSHES BEFORE MAKING IT A "FUNC_DOOR" OR "FUNC_ROTATINGDOOR"!!!!!!!!!!!!!!!!!!!
General_DisArray
when creating the door for the jail cells, you must create every single brush that will be the door(origin, bars, crossmembers, locks, hinges) anything that you will want to be apart of the moving door must be created before you make it a "func_rotatingdoor" or "func_door".
the map will not even start if you do it any other way, for instance copying and pasting parts of the door.
if you want to add to the jail door after you have made the door a "func_rotatingdoor" or "func_door" you will have to start from scratch making the door. you will get an error if you do.....
MAKE ALL THE BRUSHES BEFORE MAKING IT A "FUNC_DOOR" OR "FUNC_ROTATINGDOOR"!!!!!!!!!!!!!!!!!!!
General_DisArray
- General_DisArray
- Warrant Officer
- Posts: 142
- Joined: Tue Dec 17, 2002 4:17 am
- Location: magnolia, texas
error
Never seen that error before. I know if you have an origin brush without a door brush it will give an error and crash the game. You can use "Selection > Add to entity" to add brushes to an existing door. But, you have to highlight the brushes you want to add last.

