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Light beam becomes dark :-(
Posted: Fri Oct 31, 2003 5:48 pm
by Whisky
Hi all,
I've made a light beam and it looked great, with a nice white/grey transparancy... But now it doesn't work anymore

when I activate it, it is sometimes totally dark, and sometimes very white with an ugly dark line which cut it on all its length

I didn't change anything to this beam in Radiant, just make VIS leaf_groups around it.
I've tried to copy the beam on a new empty map, compile it, and there that's work fine
Does anyone ever seen this problem?
Thanks for your help.
Posted: Fri Oct 31, 2003 9:23 pm
by smartaiguy
Hmmm... I don't know what to tell you
Posted: Sat Nov 01, 2003 2:38 pm
by bdbodger
you might try to rotate the texture of the beam and then use fit . cylinder textures are different they go by default around the cylinder from an invisible seam rotateing it should make it go end to end .
Posted: Tue Nov 04, 2003 3:55 pm
by Whisky
bdbodger wrote:you might try to rotate the texture of the beam and then use fit .
Yes I do that when I made my beam, and all worked at the first time!
Please guys help me! I've all tried, nothing work

It's an incredible problem: I select my beam and copy it on another map, I make the same compilation and I put the same script for this new map... AND HERE IT WORKS
Let's see that in pictures:
My original map:
And the new map with EXACTLY the same beam and same script:
This map is nothing else then
Sainte-Mere-Eglise, one of the highest place of D-Day. I've mapped it with the pics and map of the village, and I've made the true objectives that the 101 airborne had accomplished the 6 june 44. Open this Fu**** spot is one of these objective, and I dont want to change it for a bull$hit like that

Only this mproblem remains, and after 3 month of intensive works, this is very....GRRRRRRRRRRRR! ( you see what I mean

)
So any help would be greatly appecied
Thanks.
Test
Posted: Tue Nov 04, 2003 10:54 pm
by tltrude
Try changing the sky texture--as a test.
Posted: Tue Nov 04, 2003 10:56 pm
by lazyboy
u say u added leaves?
try getting rid of the leaves
Posted: Wed Nov 05, 2003 9:53 am
by bdbodger
Could it be that one map has ambientlight and the other one does not . The texture does not emit light and if you don't use ambientlight or sunlight the map will be dark unless you have an actual light shineing on the texture . Either that or you need to rotate the texture again 180 degrees so that the white end of the texture is at the bottom of the beam and not the top of the beam .
Posted: Wed Nov 05, 2003 1:46 pm
by smartaiguy
you could try and remove the leafgroups from right around it
Posted: Wed Nov 05, 2003 11:57 pm
by Whisky
Incredible: I've just increased by 1 the blue value of ambientlight and now it works fine

What's a stupid mistake!
Thanks for your replies
