gun modelers needed for <(FIE)> mod!
Posted: Wed Nov 05, 2003 8:48 pm
hi all i was wondering if any1 could help in my mod to model fallschirmjager guns?! PLZ HELP! pm me or reply to the post plz!
!DeLmO!
!DeLmO!
MoHAA Mapping
http://map.moh-central.net/forum/
A typical rifle company would consist of an HQ unit of 1 officer and 35 enlisted and 3 rifle platoons of 1 officer and 38 enlisted divided into 3 squads of 12-13 men (on paper of course)The Platoon ideally was a mix of about 16 rifles(by 44 a mixture of FG42s and MP44/MP43 with a number of Gewehr 33/40 for sniper work),9 MP-40s(officers and senior NCOs),and 6 machine guns (double the number in regular infantry squads).The machine guns were most often the MG34 as the MG42, while slowly supplanting it, was judged less desirable due to its increased weight and difficulty deploying.Also most Paras carried a pistol when possible.A throw back to the early days in Holland and Crete where these were the only weapons carried in the jump,with the rest in containers).
Usually a number of special weapons were issued or just plain scavenged in the fighting to increase the firepower of the unit.These range from picked up ATK rifles which proved their value even in nonarmored fighting on the eastern front (Russians loved their rifles and partially pioneered their use as AMRs over ATK as well as sniper work) to light mortars(5cm leichter granatenwerfre 36) and Panzerfausts/Schrecks.
The Schreck proved its value in Northern Europe especially in hedgerow fighting and usually was found 1 per squad with limited rounds due to the supply state. The 'fausts were usually kept in their sealed containers till needed just prior to use. They had to be armed ahead of time. You might find anywhere from 6-8 in a well supplied squad.
The Jaegers also had more access to specialist weaponry such as the Shaped Charges and Flamethrowers (Eintoss Flammenwerfer) making them very unpredictable opponents.





