smartaiguy wrote:I'm going to decompile the first sh level and look at the script to see how you would parachute the player out of the plane like the first Spearhead level. I'm thinking a camera scene where you control the cameras angle and pitch, just not where it goes. Anyone have ideas?
parachute:
level.player_chute = spawn static/parachute "classname" "scriptmodel" "origin" $player.origin
level.player_chute notsolid
level.player_chute hide
spawn script_origin targetname "player_parachute_spot"
spawn script_origin targetname "hitme_parachute"
$playerspot_plane notsolid
$player_parachute_spot notsolid
local.temp = $playerspot_plane.origin
local.temp[2] += 5
local.temp2 = $hitme.origin
local.temp2[2] += 5
$player_parachute_spot origin local.temp
$hitme_parachute origin local.temp2
$player_parachute_spot angles "0 90 0"
level.player_chute glue $player_parachute_spot
$player_parachute_spot time 9.5 // Amount of time in seconds to complete the fall.
$player_parachute_spot moveto $hitme_parachute
$player_parachute_spot move
wait 4
level.player_chute delete
$hitme_parachute delete
$player_parachute_spot delete
End
Have fun!!
Regards:
<TWZ>WarTech