MBuilder Problem

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
omniscient
Major General
Posts: 694
Joined: Tue Sep 16, 2003 12:02 am

MBuilder Problem

Post by omniscient »

Well i finally got a map done, and when i go to compile it it doesnt shoe up in the list, the game directory, compile directory, and the map source directory are all correct. what else could be the problem?! thanks.
omniscient
Major General
Posts: 694
Joined: Tue Sep 16, 2003 12:02 am

Post by omniscient »

aite scratch that last thing, a simple re-install worked, now i got another ? totally of subject. for rotatin doors is there a way to make them open away from u all the time? cuz when i walk in the door it swings away, but when ig o back through it pushes me. anyone know what to do?
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

angle

Post by tltrude »

You have the angle set wrong. The angle should aways be set to one of the two directions the player will face to open it (looking from the top in 2D).
Tom Trude,

Image
omniscient
Major General
Posts: 694
Joined: Tue Sep 16, 2003 12:02 am

Post by omniscient »

can the 2 angels be used interchangalby?
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

yes

Post by tltrude »

Yes, they are interchangeable.

If you set key/value alwaysaway 0, the door will only open in the direction the angle is set. Alwaysaway 1 is default, so you don't need to set that for doors that open both ways.
Tom Trude,

Image
Krane
Lieutenant General
Posts: 782
Joined: Sat May 31, 2003 4:18 pm
Location: California, USA
Contact:

Post by Krane »

Take a look to your 2d view. If the door opens W or/and E set

key:angle
value:0 180

If your door opens N or/and S set

key:angle
value:90 270

alwaysaway do not work for me.
Image
omniscient
Major General
Posts: 694
Joined: Tue Sep 16, 2003 12:02 am

Post by omniscient »

thanks, it works now. i appreciate the help.
Post Reply