I got a question nananananna anannaanaaaaa

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=Sgt. Daniel R. O*Neil=

I got a question nananananna anannaanaaaaa

Post by =Sgt. Daniel R. O*Neil= »

Actually its a 3 part question.

First, I have used worldspawn to evenly light my map, but i want to add a movie theatre type room. So it needs to be near pitch black in this one room. How would i go about turning one room pitch black when ive used worldspawn to light up my whole map?

Second, I saw on someones custom map they had used red lights and green lights. Basically they got their lights to have a color instead of the standard light flash. How do you obtain this?

Third, Ok this one im not sure if it can be done. It was just an idea i had. Is it possible to have a texture flash different textures. Like a picture slideshow? I wanted to have a wall flash like maybe 3 pictures over and over.
:P :lol: :P :lol: :P :lol: :P
jv_map
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I got the answers nananana

Post by jv_map »

  1. Not possible. When you use ambientlight, it's applied to the entire map. You can use sunlight to only light the outside areas.
  2. You can change the color of a light by, I think, pressing 'k' on it. If that doesn't work, see the 'misc' menu and click 'select entity color'.
  3. Probably the easiest way to make a slideshow is by making script_objects that in turn appear or disappear. Just a bit of scripting and it will look fine.
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=Sgt. Daniel R. O*Neil=

Thanks dude n/t

Post by =Sgt. Daniel R. O*Neil= »

n/t
Coublacka
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Post by Coublacka »

hey dude next time you might wanna try the tutorial that surgeon worked very hard on lol. there a tutorial on lighting in there if your having any more trouble. its not very hard there are alot of different colors by using the value box and typing the hex # in. Like 000000 is usually black and FFFFFF is usually white. You probably got it done already though eh.
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